Date of Award
College of Science
Type of Degree
The purpose of the research is to change the way the traditional classroom works and how students are taught. With the rise in popularity of video games many people have begun to integrate elements of games into everyday life. This is what is known as gamification. We wanted to do this with the classroom and see whether or not students were receptive to it. In order to do this we had to look at the elements of video games that we wanted to use and then try and successfully integrate them into the class. We also had to change several things that are used in a class like exams and grades. What we found was that students fully embraced this new style of teaching and actually thrived in it.
Teaching - Aids and devices
Stokes, Zoe, "Integration of Gamification into the Classroom and the Reception by Students" (2014). Theses, Dissertations and Capstones. 856.